Unannounced Project - Ubisoft

Game clips are available upon request, for this project!

All sounds for this project were implemented using Unity.

For this project I was contracted to be the lead composer and sound designer and was in charge of creating and composing all sounds and music for the project. During my contract I created over 300 different sounds including various drafts of assets and redesigns based on feedback by the team. These sounds included combat sounds for several bosses, unique ambience for 7 separate zones, and various other sounds relating to the player, the UI, friendly NPCs, and the environment.

In addition to the sound design I composed 4 separate compositions, including an interactive track for the final boss.

For any additional questions please feel free to reach out!

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